Sum3 progress has been rather slow and not as much content has been posted as I would have liked. A solution to this is to promote the project to students but that seems rather impractical for such a small and featureless project.
The other evening I decided to start working on canvas tutorials and write proper tutorials rather than lessons involving the steps required to make a game. The basic theory behind frames, object handling, collision, logic and mathematics will be some of the items included in the process.
More information on side projects can be at http://cjonasson.com
I have been moving my attention towards mobile development recently but I will still be doing the standard web development stuff here. I would like to split up the two and make this site more focussed towards tutorials and articles pertaining to code, design (not graphics) and all that fun stuff.
If you would like to check out some of the stuff going on at the other website you can visit it here. http://cjonasson.com
This is a quick briefing before going in depth on different bits and pieces of flash AS3. I will be creating a series of brief introductions into certain aspects and components of the language along with a tutorial using said component.
All of the articles will consist of key notes and source code. These tutorials are a project in their own and will take up a fair amount of time. They will also receive their own section from the top menu and a brief updates in the projects section.
Zombies is a text based rpg style game that involves a little more strategy since you are trying to rebuild mankind. The idea behind the game so far is to create something that users can play over and over again trying out different options to get a step up in the game.
There are multiple types of zombies, 16 to be exact(possibly more in the future), with varying attributes such as speed, strength and health. The chance of which you encounter these creatures is based on your level. You can encounter these zombies on chance when collecting resources, finding survivors and hunting zombies. They will also appear when building outside of the confinements of your settlement walls or during the dark when lighting is poor.
As the game continues and your settlement grows bigger(if you even choose to have a settlement) the zombies will become more attracted to you as a food source as the population of survivors lessens. The whole game is based around the idea of building up something that was lost and the zombies are the one thing making that even more of a challenge.
So far in the code the menu systems have been created, the zombies have a chance on entering battle, player stats and town stats are counted, new variables are brought into play, text commands are being inputted, battle systems are partially completed(pending on how much more is needed or will be added), day counters have been created.
On the list…
The game is well under way as far as being created goes, the only thing that is now required is the finishing touches that consist of; research, technology trees, weather, settlement chores and the ability to have survivors do those tasks for you, finishing up the battle system and adding a few fun Easter eggs.
Creating a framework was on the list of things to do and so when getting off a 7.5 hour shift I started working on the base of it. A few hours later and 7 episodes of Boston Legal later I found myself uploading it and running out the door to work another 7.5 hours. The frame work is very basic, it does link to site information, class files, function but it is not a true framework yet.
The framework is still in its V1.0 stage but it does have potential to be something. The idea behind this framework is simple site construction through a header navigation. It is supporting a validating login and register system but it does not yet have the back end coding to make it all happen. To get a copy of it for yourself you can download it here.